You play creatures that give benefits when they die, sacrifice them to outlets that provide even more benefits, and sit back as your opponents drown in a sea of value
Since it has flash, you can cast this card in response to a problematic card, letting your Thrull hit the battlefield first, and then putting the stops on whatever card your opponent was trying to play
might look like a straightforward tax counter, but what makes it really stand out is that its a lesson
Examples: Basics for budget Check lands (Glacial Fortress) Fetch lands (expensive but powerful) Utility lands (Reliquary Tower, Rogue's Passage) The Commander Deck Ratio & 100-Card Formula The quick answer first, then how to adjust it for your deck A standard Commander deck ratio is 1 commander, 36-38 lands, 10-12 ramp, 8-10 card draw, 8-10 removal, 7-10 win conditions, and 15-20 synergy or theme cards across the 99
Artifacts are fantastic at generating infinite loops like this, so the Excavator is always a useful card to consider as a win condition for such decks